Game development engine Unity has U-turned on some parts of its hugely controversial plan to enforce fees on game creat…

  • @tony@lemmy.hoyle.me.uk
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    182 years ago

    They’d have to get steam to tell them each time a game was downloaded to a different device so they could invoice. And apple… and google… and random websites…

    Or they make the client phone home each time it’s run, which is going to cause its own mess of issues (firewalls, that kind of thing… some of the corporate firewalls we run our app behind would raise lots of alarm bells at something like that).

    • MudMan
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      132 years ago

      The announcement says they’ll still charge per device, so I’d guess they either hash your hardware and send it over or leave some garbage data in your registry on uninstall.

      Either way, not a solution to the problem at all. In that even with a single per-user fee this is still bad.

        • MudMan
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          62 years ago

          I think that’s the bit they just rolled back, according to the OP’s link.

    • @eek2121@lemmy.world
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      42 years ago

      They would have to have a home grown solution since Valve is unlikely to help them and other platforms like gamepass exist.

      I can’t wait to write a script to install Windows and install shitty publisher’s Unity game repeatedly in VMs, old hardware, etc.