Still an enormous nope. Both for the developers and the users. How do you check if a game has already been installed once? What data are you gonna steal to check if it has been installed already?
They’d have to get steam to tell them each time a game was downloaded to a different device so they could invoice. And apple… and google… and random websites…
Or they make the client phone home each time it’s run, which is going to cause its own mess of issues (firewalls, that kind of thing… some of the corporate firewalls we run our app behind would raise lots of alarm bells at something like that).
The announcement says they’ll still charge per device, so I’d guess they either hash your hardware and send it over or leave some garbage data in your registry on uninstall.
Either way, not a solution to the problem at all. In that even with a single per-user fee this is still bad.
Lol get this, I don’t know if I heard right, but the install count was based on their own telemetry added to the game. SO if someone pirated your game, it could still count as an install.
Kerbal Space Program, an awesome game that simulates the construction of space vehicles and the physics of an entire solar system hyper-realistically, was developed in Unity. I am waiting on their dev team’s word on this.
I know KSP. I also know KSP 2 which has the same physics bugs and limitations KSP 1 had with Unity. I know there are many “proper” games made in Unity but if the Unity company can detect your customers installing the game it is a huge red privacy flag.
Still an enormous nope. Both for the developers and the users. How do you check if a game has already been installed once? What data are you gonna steal to check if it has been installed already?
They’d have to get steam to tell them each time a game was downloaded to a different device so they could invoice. And apple… and google… and random websites…
Or they make the client phone home each time it’s run, which is going to cause its own mess of issues (firewalls, that kind of thing… some of the corporate firewalls we run our app behind would raise lots of alarm bells at something like that).
The announcement says they’ll still charge per device, so I’d guess they either hash your hardware and send it over or leave some garbage data in your registry on uninstall.
Either way, not a solution to the problem at all. In that even with a single per-user fee this is still bad.
But they also confirmed that every new/reinstall on the same device counts as a different install, aka another 20ct
I think that’s the bit they just rolled back, according to the OP’s link.
They would have to have a home grown solution since Valve is unlikely to help them and other platforms like gamepass exist.
I can’t wait to write a script to install Windows and install shitty publisher’s Unity game repeatedly in VMs, old hardware, etc.
Lol get this, I don’t know if I heard right, but the install count was based on their own telemetry added to the game. SO if someone pirated your game, it could still count as an install.
Yep. Unity gets to decide how much you owe them. And there’s no way you can verify that they’re telling the truth.
Unity is an application to spy on users and show them ads. Often there is some sort of game involved, but I think that is just coincidence.
Not every Unity game is a generic free mobile game
Kerbal Space Program, an awesome game that simulates the construction of space vehicles and the physics of an entire solar system hyper-realistically, was developed in Unity. I am waiting on their dev team’s word on this.
I know KSP. I also know KSP 2 which has the same physics bugs and limitations KSP 1 had with Unity. I know there are many “proper” games made in Unity but if the Unity company can detect your customers installing the game it is a huge red privacy flag.